Jul 11, 2006, 07:48 PM // 19:48
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#21
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Ascalonian Squire
Join Date: Jun 2006
Profession: W/
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There is no inherent bonus in deadly arts...it only improves linked skills
And btw strength only works on attack skills and is basically a very useless attribte only needed for sprint/rush
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Jul 11, 2006, 08:53 PM // 20:53
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#22
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Lion's Arch Merchant
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Quote:
Originally Posted by WildmouseX
D.T. i would suspect you found a reduction in DMG do to changeing your dagger mastery when you went from 0 DA to 9 DA... it's quite posible that my test results differ because i was attacking AI and not the dummies. - irreguardless, it is still better to bring 4 attribs for a usefull elite, then to short change yourself to 3 and forceing yourself to bring one that's useless.
PVE-er, only problem i see with your build is the flashing blades - with a 3 attack combo, you have to resort to auto attacking to get the defensive bonus - daggers max at 17 dmg b4 armorr and ammount to nothing after it - a skill that requires you to stand around in harms way, throwing inefective attacks, for a mild evade bonus is pointless. it's not a 100% evade, so you will take more damage standing around auto-attacking for the benifit then you will with a simple teleport out.
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Thanks for the advise. I know fleshing blade isn't perfact but most of time I am explore with hench, they are not smart enough for me to teleport out. but I will consider using teleport when joining a real player team.
Btw, which teleport is better for escape? I can put that in the free slot of my build.
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Jul 11, 2006, 09:10 PM // 21:10
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#23
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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recall imo, as its a cast and forget, then dis-enchant it. but return is useful aswell if you can rember where people are and how to click their name w/ smashing the return button at the same time.
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Jul 12, 2006, 05:12 AM // 05:12
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#24
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Krytan Explorer
Join Date: Jun 2005
Profession: N/R
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i'd say return is the worst,cuz you have to break your concentration for enough time to look through where your team is and pick one that is back out of the fight.
recall is beter cuz you can put it on your monk, and then you just have to break concentration long enough to double click the little box.
but i personaly like shadow of haste the best, with recall you generally don't drop it untill you've taken a good chunck of dmg., and still have to stop fighting long enough to drop the enchant - shadow of haste is truely a fire and forget TP, you set it and just fire off your combo untill it pulls you back - which is generaly b4 you've taken any dmg at all.
as for hench, if you use the Shift-Ctrl-Space to call targets b4 you enguage them, then your wars will run in first and the rest of the bots will set up pretty much like regular players do, just takes a little more paitence.
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